The textures are gorgeous, and with all models at maximum polygon count, the units have the detail to match. It doesn't take a rocket scientist to figure out that Maximum Detail is where all the action is. Static environmental shadowing also appears - seen here on the boulders - which again raises the bar that little bit higher. Foliage is a welcome addition, brightening up the fields of Naboo with lengthy grass and wildflowers Kashyyk is covered with dense ferns. Texture detail takes a big jump, adding much needed detail to grass, gravel, rock and snow. (right) Maximum DetailHigh Detail and now we're cooking. For now, let's examine the major changes for each preset. This allows you to fine-tune the detail bias for Particles, Geometry, Water, Shaders, Textures, Shadows and Environment. Graphics detailsFrom the in-game menu there are four main settings to control Detail using a slider bar from "Low" to "High", but for the ease of discussion, we will call these Low, Medium, High and Maximum.Įach present controls no fewer than seven individual variables hidden under Advanced Options. Having evaluated the gameplay elements, the second part of our review will examine the finer points of the bespoke Alamo engine. The new graphics engine would allow Empire at War to play well and look good on lower-end systems, while also looking amazing with a full DirectX 9 feature set on high-end systems." When implemented, Alamo quickly proved to look stunning and perform solidly. "To satisfy our high requirements, we wrote our own proprietary Alamo graphics engine. "Though architected very well, neither gave us the specific rendering power that was required for the game," said Petroglyph president and lead programmer in his Designer Diary. The AlamoAs part of the development of the game, the Empire team at Petroglyph originally evaluated two third-party graphics engines.
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